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The medicine ability check is very narrow, in part because it is crowded by the rules of a world where magic can easily do what the skill is supposed to do

Also, by the time of 5th edition, rules for heroes regaining hit points have expanded to remove much of the use of the skills and ability checks. There seems to be nothing to prevent an ally, or allies if the first one fails their medicine check, from indefinitely eliminating the risk of death in this circumstance with ongoing first aid Can medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage? 22 more fully, does a failed medicine (wisdom) check while taking the stabilize action on an unconscious creature count as a failed death saving throw for the unconscious creature I've searched all over for this and haven't found anything conclusive, so i apologize if this is a duplicate. I am currently trying to create large scale combat rules for my symbaroum game and would love some feedback and advice since i struggle with balance

I don't use the symbaroum lore but have made my. A medicine or an arcana check seems appropriate Most skills don't give too many examples, but for this both are part of the core rules In this case, where the knowledge or lack thereof clearly has an. 12 several things to keep in mind about real medieval medicine A genuine surgeon was bloody rare

A medical doctor was in fact extremely rare, and in many places, a criminal

Very little of actual systemic issues known. If you do, you gain a +2 circumstance bonus to your medicine check to treat wounds, and if you roll a success, you get a critical success instead When you use assurance you can't roll a success for risky surgery, because you forgo that roll. This is a follow up to medieval medicine in a fantasy setting? What could you call a medical doctor in a medieval/fantasy setting I'm thinking along the lines of how an alchemist is more appro.

A companion can also stabilize an unconscious pc with a successful medicine check, or by casting the cantrip Check the rules for ' ' again A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain unconscious So you're not a risk of death but you're still unconscious, what next A stable creature that isn't healed regains. Attempt a medicine check with the same dc as for treat wounds, and restore a corresponding amount of hit points

This does not remove the wounded condition

As with treat wounds, you can attempt checks against higher dcs if you have the minimum proficiency rank The target is then temporarily immune to your battle medicine for 1 day.

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