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This free edition is a condensed version of our annual flagship market report, available on the newzoo platform as part of the games market reports and forecasts subscription, which also contains all the data and a powerful toolkit for visualizing and analyzing it.

Download the 2025 global games market report (free edition) and explore the data driving the future of games This free edition is a preview of the insights you’ll unlock as a games market reports & forecasts subscriber. Esports fans are expected to reach 640.8 million by 2025, nearly double from 2020 Sponsorship and media rights contribute 65% of esports revenue, with sponsorship alone accounting for $837.3 million. North america accounted for the largest share of over 30% in 2024 Esports market is expected to grow significantly from 2025 to 2030

Based on revenue source, the sponsorship segment dominated global revenue, with a market share of more than 40% in 2024. In 2025, the total audience will surpass 640 million, according to newzoo's annual report titled 'global esports & live streaming market.although esports has several revenue streams, newzoo expects most of it to come from sponsorships It projects that $837.3 million, almost 60%. Newzoo has published its 2025 games market report, offering insights into revenue, player trends, and key developments across platforms and regions The report, which will be updated as new data becomes available, excludes hardware sales but provides a detailed overview of the overall market state. The esports market can be divided into 6 different parts

First, sponsorship & advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments.

Looking to leverage esports and games viewing to reach the right audiences for your business Newzoo’s 2025 global games market report shows that while industry revenue will rise 3.4% to $188.8 billion this year, leaders are adapting to a more mature landscape and looking closely at. Newzoo, whose esports reports have acted as a leading source for industry growth figures, told esports insider that it ended its data partnerships with esports companies many months ago.

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