Roblox allows 5 accounts to be singed in at once, but now apparently can only have one playing at a time Multiple accounts come in handy for production testing and there are still ways to do it, but since roblox seems to be trying to enforce 1 account per pc at a time, is there anything. I wanted to make a game that required two roblox clients at the same time For example game a is a mine and game b is a refinery, you have to transfer the ores from game a to game b. After a long time, i came back to roblox studio only to see that they have a new ui I found out how to navigate in it pretty fast but i got stuck at testing my games on a local server with multiple players
I don´t know how to set a player amount i want to test my game with Every time i click on the start server button, it starts a local server and one local player I want to add multiple places inside of my place For example, swordburst2 and world0 have different ‘floors’ that teleport the player to other places and keeps the same datastore. Hello, i recently played a game where you would buy something and then, we can purchase it again So, my question is how do i make a game pass that can be used multiple times without deleting it from the inventory
I am happy to announce my last creation on which i have been lately working on This extension allows you to keep multiple accounts connected at the same time on just one browser The only official extension made by me is the one. Not just in my case, but overall Would one datastore or multiple datastores be better I am not asking this question in specific to my game or specifically my use case
I’ve just so happened to place my struggle in this post just to have some place to start. Would it be possible to make some way to have more than one group owner I’m currently working on a game with @partcline in the same group, though people only recognize me as the owner, since i have the owner rank Additionally, despite partcline having maximum permissions in the group, the game does not display the badge next to his name in the player list Could it possibly be allowed to. I currently use a single remoteevent for pretty much everything to be sent on the server, i just change the first argument (which is a string i call “code”) depending on what has to be done on the server
Is that true, and i should change my method.
OPEN