With a new modding api comes various changes and tweaks from previous versions. Thorium and calamity are a notoriously bad combo simply because of how unbalanced they are against each other Just because they're the biggest mods does not mean they go well together My recommendation is thorium + fargo's mod (which is a very popular qol mod), as well as some other smaller qol mods too Do what you'd like though. Check out this article about the best mods to use with thorium
It goes over 20 fantastic mods that pair well with it and help enhance modded gameplay. Thorium and mod of redemption is a pretty nice combo, and if you mix that with some qol mods then its almost perfect, just be sure not to put any other content mods, since 2 is already almost too much For qol mods i just recommend recipe browser, no tombstones (if you want), summoners association if you like summoner, luggage, wing slot and optionally shorter respawn and start with base These two can be very good in gameplay with calamity, tremor and thorium. Thorium meshes super well with vanilla while still having its own identity and unique gimmicks that definitely make it feel like a large mod Don’t do fargo’s soul until you’re used to modded difficulty as you will miss out on a significant portion of its content if you aren’t.
This is just a follow up to my previous poll where i only included vanilla classes If there is one that you like more that isn’t here, respond in the comments I seem to have found the answer myself, no it does not unless a structure generated by the mod overlaps the interesting feature of a seed. I run thorium, calamity, and spirit mod, so it has to be in one of those mods And i doubt its thorium or calamity
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